Sunday, February 1, 2009

Scorched Physics, by Scorched Physics

Game Title: Scorched Physics


Team
:
Scorched Physics

Team Members & Roles:
Alex Lorimer
Bardia Aghabeigi
Andres Wanner

Interesting details
:
A very ambitious 2-player strategy game: uses advanced physics calculations to enable the player to alter gameplay in their favour over the opponent. Players release ships into space, and score points when they enter the center of the screen. The players must each attempt to block the opponent's ships from scoring points. The most points by the end wins. The smallest team at the event, but submitted the largest game (over 100 megabytes in size!). Features some of the cleanest and more refined game interfaces of the event.

Judge Critiques:
  • Liked the base gameplay.
  • Lots of possibilities within the game: strategy and challenge.
  • Would like to see more pacing and better controls.
  • Maybe try slowing down the game, putting an even greater emphasis on strategy.
  • Clarity is needed to better understand that player's current score/rank.
  • Waiting to use specific game functions is no good.
  • Very slick interface.
  • The cones that emit ships need colour for distinguishing which belongs to which player.
  • Suggest a resource system for using game options, assigning costs to each one.
  • Change so that ships can be destroyed by different options, other wise the game is so balanced there's no way to win.
  • Overall, balance requires tweaking.
  • Stress less action, more strategy.
  • Perhaps attempt to implement same mechanics, but in a turn-based version?