Sunday, February 1, 2009

Slást, by Needs Artists Inc.

Game Title: Slást


Team:
Needs Artists Inc.

Team Members & Roles:
Steven Pugh - 3D Modeling, Programming
Nathan Sorenson - 3D Modeling, Animation
Matthew Miner - Programming
Bradley Keys - User Interface Setup, Music

Interesting details
:
A 2-player split screen game in which both players earn points by successfully back and forth across the game field. Each player is able to sacrifice accrued points to create obstacles to block the opposing team. The only game that runs completely in 3D. Despite having no official artists on the team, they did a remarkable job creating full 3D environments and a consistent aesthetic. Used the game engine Unity to create the game. One of two games that allows for player to actually affect the level layout.

Judge Critiques:
  • Excellent multiplayer offering.
  • Might not have needed to implement in 3D to achieve the same gameplay.
  • Excellent art despite the lack of artists.
  • Using points to purchase obstacles led to excellent risk/reward system.
  • Camera control was difficult, and unnecessary.
  • Should have tweaked the scope to more accurately focus on the game's core mechanics.
  • Good audio: actually had vocals!
  • The penalty for being trapped by spikes was merciless and severe.
  • Did require more play testing from outside the team during development.