Team:
Treelings
Team Members & Roles:
Jeremy Gibson, Programming
Stephen Danic, Programming
Rachel Curtis, Art
Ashley Blacquiere, Programming
Nels Anderson, Programming
Interesting details:
A single player game that saw a great deal of experiment up until the final product. Worked heavily to develop their core mechanic, the fluid climbing action of the Treelings, and attempted all sorts of different approaches: most were variants on a plant-creating system. Featuring the most animation of the event, they were very thankful for Rachel Curtis, who has an impressive background in traditional animation and Flash animation. They had actually planned to create a game in Unity, but realized their design was really best suited for Flash. Many members were from the Masters of Digital Media program.
Judge Critiques:
- Fantastic game, overall.
- Needs some feedback on the player's progress (ie. how far up the screen they still need to travel).
- Very impressed with their efforts and what they accomplished in 48 hours.
- The game could use more gameplay: additional challenge and depth are needed.
- More variety in the level design: it's too easy to just bomb straight up without thinking ahead but still succeed.
- Start Screen issue: must click mouse, but states the press the Spacebar.
- Excellent artwork! Very expressive.
- They easily developed misconceptions about the enemies and just how they obstructed the player.
- The screen can fade to Black-out before death: how can you recover if you can't see anything?
- Would work really well on the Nintendo DS.
- Having the ability to pop balloons or surround targets to different results would have been neat.
- Include more AI for the enemies: the don't really challenge the player in their movements.