As the participants march on through the evening, some prototypes begin to emerge. A prototype from Team Treelings, shown above, is being tested by the team's artist Rachel Curtis. The team is really focused on getting the core game created and functional before expanding and elaborating their design, which seems to be easily within their grasp at the moment.
Team Needs Artists Inc., shown above, is working away on the details of their prototype. Comprising of programmers and designers, the four man team found themselves . . . well, needing artists, forcing their team members to step up to the task of modelling the 3D images they'll need for their Unity-based game.