While a couple teams are still working on tweaking and developing specific aspects of their design, but for the most part teams seem to have swiftly and efficiently moved onto implementation of their core mechanics. Despite the relative unfamiliarity these participants have with one another, professionalism and camaraderie seem to have prevailed above all else, allowing teams to define distinct roles and quickly synchronize their efforts into achieving this particularly stressful goal.
Each team has seemed to identify the specialities of each team member, allowing members to avoid overlap and wasted time . . . which is a precious commodity as we approach the 24 hour mark in the event.
Some teams have already established a clear hierarchy for their efforts. Team Treelings (Jeremy Gibson, Steve Danic, Ashley Blacquiere, Rachel Curtis, Nels Anderson) has decided to focus on their core game mechanics before venturing further additions or design elements. They have, however, stated that they've considered optional ideas that go beyond their core mechanics. They are fully prepared to implement them, but not before they've ensured they have a solid deliverable they can fall back on for Sunday at 5 PM.