The pitches from various team members have concluded with a host of suggestions:
Jeremy Gibson thinks of a building game using thin structures.
Steven Pugh pitches a spaceship landing game that asks the player to jettison fellow passengers to survive.
Andrew Osborne suggests a platforming game where the player is burdened with a bad-luck item.
Andrew Pope his 'A Boy and his Blob', where the player's contact with a blob changes his world from a light to dark game world that's bad for the player.
Peter Gao pitches another sci-fi idea where hostile planets of aliens attempt to launch garbage at each other to survive.
Bruce McLavy speaks of a game where the player, a stretchy blob, is tasked with protecting a lemming NPC by stretching to create bridges to save the NPC.
Alex Lourmier suggests a gravity-based game where 2 players competing with one another by altering the game physics in each of their favours, but not the others.
Alex Kolosov pitches a game about escaping from angry parents by running through a long, hallway.
Matthew Miner thinks of a game where 2 players are connected to one another by an elastic band, and will use their stretchy moves to make it to the end of the level.
Cody Sawatsky pitches an idea about simultaneously controlled dots that reveal hidden obstacles and threats as they get closer to one another.
Nathan Sorenson's pitch was a sci-fi game where the player, a spaceship pilot of a junk spaceship, must rotate the ship to allow his co-pilot to reach and repair parts of the ship.
Nick Halme likes the idea of a mirrored platformer where both players share a ground that has obstacles that shift from one player's side to the other.
And that's that! We'll see how things progress.