In the foreground: team Blobboy (Andrew Pope, Samppa V. Raski, Andrew Osborne, Bruce mcLavy, Peter Gao, Andre Gagne) is working away on getting a digital repository and ensuring the entire team is equipped with the all the right tools to be able to efficiently send content between one another.
In the background, team Scorched Physics (Alex Lorimer, Bardia Aghabeygi , Andres Wanner) is ambitiously trying to work with XNA, the Xbox360 development platform, to an altered version of their gravity-based pitch. They, too, are spending much of their time getting the software setup for future use, but have also been developing level layouts for their game design.