Saturday, January 31, 2009

Time marches on. Progress tries to keep up.

Many teams have reached different stages in their game, and their work over the next few hours will determine whether their efforts will be continuing late into the night or not.

Team Treelings
Team Treelings is one of the teams that's quite ahead of the game, and their game has already reached a fairly polished point. Using the remaining time in the Game Jam, they'll likely be expanding their game with additional features and refinements.

Team Need Artists Inc.
Working away diligently, Team Need Artists Inc. has excelled at breaking down their teams' tasks and ensuring everyone has an important - and unique - role. Currently, Steve Pugh is off collecting sound effects while Nathan works on 3D modelling, Matthew (left) codes and Brad (right) composes a soundtrack for the game.

Team One Tonne Punch
With mentor Mitch Lagran (far right) looking on, the assorted members of One Tonne Punch discuss their evening efforts. As it stands, the 8-man team has actually been working on TWO different ideas: one based on the details of the original paper prototype, and the other a revisied version of the original paper prototype.

Team Scorched Physics
Bardia and Andres of the 3-man Scorched Physics have, apparently, not much left to do. Left with debugging and calibrating their program, the team has completed their interface, art and core gameplay. Looks like they could very well be one of the first teams to finish and post their game.

Team Blobboy
From left to right, Andrew, Peter and Bruce remain in high spirits as they continue to compile all the different elements of their game into the final executable. They're concept, a platformer, is utilizing a slew of animations and art that they'll need to integrate together for the final product.